Week 3 Update: Builder rewards, animal husbandry and cleaner UI!
ReSurfaced » Devlog
Version 1.3.0 is focused on polishing things out. Most important change is more rewarding city building process. Every time you add items to the building, you will get paid in return (according to the prices in market). And every 5’th click during building will give you one wooden coin. Also quest popups are replaces with less intrusive “!” icon at quests button. New game is required, old saves will not work properly.
Changelog:
Gameplay:
- Fixed city hall building distance is calculated from player, not building itself.
- Changed building mechanics to add coins to player for each action. Adding resources counts as selling, and every 5’th click adds 1 coin (respecting click power).
- Fixed farmer sprites.
- Added movement speed buff in form of “Berries mix” item (made from berries).
- Added weaver (produces cotton from white flower petals), breeder (produces meat and animal skin from wheat) and tannery (produces leather from animal skin) buildings.
UI:
- Replaced popups on quest completion with “!” icon on quests button.
- Removed “+100” button from building menu.
- [PC] Added camera drag speed setting.
- [Mobile] Enabled scrolling for some menus by dragging buttons (i.e. city hall menu).
- Added support for wide screens in some menus (inventory, crafting, city hall, university, etc.). Now empty space will be filled with new items if it can fit more.
- Redesigned main menu, added social tab.
- Changed inventory weight display rounding from nearest to ceil (to bigger integer).
Internal changes:
- Reduced internal buffers of production buildings to match operating speed (this change will reduce amount of time when no resource is added to warehouse after limit is set).
Known bugs:
- [PC] Sometimes text might be truncated in borderless/fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624). Once it will be fixed in engine, it will be automatically fixed in game.
- In rare cases removed objects can block buildings. Quit to menu and loading back frees place. I’m searching for a way to consistently reproduce this issue.
- In some extremely rare cases game can permanently freeze when trying to open city hall. I’m searching for a way to consistently reproduce this issue.
Files
Windows_ReSurfaced_v1_3_0.zip 78 MB
Jan 19, 2024
ReSurfaced_v1_3_0.apk 66 MB
Jan 19, 2024
Linux_ReSurfaced_v1_3_0.zip 75 MB
Jan 19, 2024
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | Canceled |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary breakApr 26, 2024
- Week 16 Status: Retrospective #1Apr 19, 2024
- Week 15 Update: Quarries refinement!Apr 12, 2024
- Week 14 Status: Polishing thingsApr 05, 2024
- Week 13 Update: Quarries overhaul!Mar 29, 2024
- Week 12 Status: Quarries status and next updateMar 22, 2024
- Week 11 Status: Replacing the internalsMar 15, 2024
- Week 10 Status: City's calculations refinementMar 08, 2024
- Week 9 Status: Ores extractionMar 01, 2024
- Week 8 Update: Researches tree and more animations!Feb 23, 2024
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