Week 13 Update: Quarries overhaul!
After more than 4 weeks of work I’ve finally finished new quarries mechanic. And I must say, it completely worth it. Despite all the problems and compilations, new system makes it possible to be less focused on a micromanagement and constant switching between types of buildings. Now, when you build miner, you will start gathering multiple resources at once. And amount of resources collected is random for each point in world.
In the next update I want to focus on polishing things out, making new system more transparent and configurable during world generation. Right now it is a little bit chaotic, because I couldn’t finish all things I wanted to make in time. This is also why I didn’t tweak city economy yet (market prices). But I’ll definitely do it in the next updates.
Changelog:
Gameplay:
- Overhauled miners and quarries. Now they collect all resources at once, but random amount (based on tile) instead of fixed amount.
- Updated smoke effect.
- Disabled city’s idle updates when game is closed.
- Temporarily enabled wooden age buildings in metal age in city hall.
- Added some placeholder researches (will be implemented in next updates).
UI:
- Added support of houses consumption to logistic center.
Internal changes:
- Reworked particles pooling to support 2+ effects in the same node with different locations.
- Added fire and smoke animations.
- Split city handling classes into multiple ones to gain more control over various aspects.
- Increased amount of automated QA tests from 120 to 178.
Known bugs:
- [PC] Sometimes text might be truncated in fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624).
v1.8.1 Hotfix: Disabled idle message
Changelog:
UI:
- Disabled idle message after game is loaded.
- Hide idle messages setting from settings.
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | Canceled |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary breakApr 26, 2024
- Week 16 Status: Retrospective #1Apr 19, 2024
- Week 15 Update: Quarries refinement!Apr 12, 2024
- Week 14 Status: Polishing thingsApr 05, 2024
- Week 12 Status: Quarries status and next updateMar 22, 2024
- Week 11 Status: Replacing the internalsMar 15, 2024
- Week 10 Status: City's calculations refinementMar 08, 2024
- Week 9 Status: Ores extractionMar 01, 2024
- Week 8 Update: Researches tree and more animations!Feb 23, 2024
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