Week 14 Status: Polishing things
ReSurfaced » Devlog
Last week I didn’t have much time to continue working on the game. Most of the time I’ve spent on thinking how I can make UI less cluttered, especially with multi-production buildings, such as brick smeltery (it has 4 types of production during metal age). In the mean time I’ve also started filling placeholder researches and adding new versions of old buildings. Next week I want to update quarries UI and update diggers to use quarries mechanic too.
Intermediate changelog:
Gameplay:
- Added water resource.
- Reworked wells to not only provide water for player, but also to require workers to collect water.
- Added wooden barrel and stone farmer buildings and their corresponding researches (wooden barrel and irrigation).
- Tweaked market’s prices.
UI:
- Adjusted center of the employment center building.
- Added support for production overflow in city hall buildings menu.
- Changed styles of the scrollbars.
- Removed “Production” text from production buildings in city hall.
- Fixed city hall buildings menu displays required count in kg instead of actual count.
Internal changes:
- None.
Known bugs:
- [PC] Sometimes text might be truncated in fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624).
Files
Linux_ReSurfaced_v1_8_1.zip 75 MB
40 days ago
ReSurfaced_v1_8_1.apk 66 MB
40 days ago
Windows_ReSurfaced_v1_8_1.zip 78 MB
40 days ago
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | In development |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary break12 days ago
- Week 16 Status: Retrospective #119 days ago
- Week 15 Update: Quarries refinement!26 days ago
- Week 13 Update: Quarries overhaul!40 days ago
- Week 12 Status: Quarries status and next update47 days ago
- Week 11 Status: Replacing the internals54 days ago
- Week 10 Status: City's calculations refinement61 days ago
- Week 9 Status: Ores extraction68 days ago
- Week 8 Update: Researches tree and more animations!75 days ago
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