Week 17 Status: Temporary break
Last week I’ve been working on problem #1 written in previous post “Retrospective #1”. Most of the time I’ve been focused on writing tests to automate checks I make manually before each release. As result, some of the areas now covered with automated tests, changing required time of playtesting from dozens of minutes to seconds. In the next month I have to update my old personal project to improve my portfolio, so I guess next status update should be somewhere in early June. It probably wont be game update, because there is still many things left to be automated, such as research tree validation (to make sure all researches in the tree can be finished and does not have missing/circular dependency researches).
Intermediate changelog:
Gameplay:
- None.
UI:
- None.
Internal changes:
- Increased amount of unit tests from 179 to 209, covering researches, rewards and quests chains.
Known bugs:
- [PC] Sometimes text might be truncated in fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624).
- Quarries consumption is not properly calculated in logistic center.
- Demolishing of quarries displays invalid sprite.
- Wooden barrel display text is “Enter”.
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | In development |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 16 Status: Retrospective #119 days ago
- Week 15 Update: Quarries refinement!27 days ago
- Week 14 Status: Polishing things33 days ago
- Week 13 Update: Quarries overhaul!40 days ago
- Week 12 Status: Quarries status and next update47 days ago
- Week 11 Status: Replacing the internals54 days ago
- Week 10 Status: City's calculations refinement61 days ago
- Week 9 Status: Ores extraction69 days ago
- Week 8 Update: Researches tree and more animations!75 days ago
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