Week 8 Update: Researches tree and more animations!
ReSurfaced » Devlog
This week I’ve been working on new research tree and animations. New research tree removes the need of the storyline and offers more freedom to the player. And animations slightly improves overall look of the game. In the future versions there will be multiple improvements of animations.
Changelog:
Gameplay:
- Removed world pause during building.
- Removed intermediate quests between ages starting from stone (in favor of new research tree).
- Removed concept of “locked by storyline” researches.
- Changed max idle time to be based on (age number * 10), i.e. wooden age 10 minutes, stone age 20 minutes and so on.
- Removed many buildings that were simple reskin of previous buildings. Their places will be filled with new buildings in future versions.
UI:
- Reworked university menu from researches list to researches trees based on ages.
- Finished researches now are darker.
- Added production net value display to item’s overview of the logistic center.
- Added modal with idle results after game is loaded (can be toggled in settings).
- Added clock animation to university. Now arrow will show current progress of active research.
- Added smoke animations to production buildings that use fire to work.
- Added mill animation.
Internal changes:
- None.
Known bugs:
- [PC] Sometimes text might be truncated in fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624).
Files
Linux_ReSurfaced_v1_7_0.zip 75 MB
86 days ago
ReSurfaced_v1_7_0.apk 66 MB
86 days ago
Windows_ReSurfaced_v1_7_0.zip 78 MB
86 days ago
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | In development |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary break23 days ago
- Week 16 Status: Retrospective #130 days ago
- Week 15 Update: Quarries refinement!37 days ago
- Week 14 Status: Polishing things44 days ago
- Week 13 Update: Quarries overhaul!51 days ago
- Week 12 Status: Quarries status and next update58 days ago
- Week 11 Status: Replacing the internals65 days ago
- Week 10 Status: City's calculations refinement72 days ago
- Week 9 Status: Ores extraction79 days ago
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