Week 11 Status: Replacing the internals
ReSurfaced » Devlog
This status report will be relatively short compared to previous ones. This week I’ve finished migration from old algorithm of resources production to new one. All previous code tests are green now, and I also added 20+ new tests to make sure that decomposed classes works as expected too. Next step will be implementation of the new type of mines, as I stated previously. New one will provide player with random amount of resources based on current tile, rather than single type of resource that player can choose and change at any time.
And, as always, below is the intermediate changelog.
Changelog:
Gameplay:
- Added fire and smoke animations.
- Updated smoke effect.
UI:
- None.
Internal changes:
- Reworked particles pooling to support 2+ effects in the same node with different locations.
- Split city handling classes into multiple ones to gain more control over various aspects.
- Added 20+ new tests.
Known bugs:
- [PC] Sometimes text might be truncated in fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624).
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ReSurfaced
Sandbox with survival/city building/clicker elements
Status | Canceled |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary breakApr 26, 2024
- Week 16 Status: Retrospective #1Apr 19, 2024
- Week 15 Update: Quarries refinement!Apr 12, 2024
- Week 14 Status: Polishing thingsApr 05, 2024
- Week 13 Update: Quarries overhaul!Mar 29, 2024
- Week 12 Status: Quarries status and next updateMar 22, 2024
- Week 10 Status: City's calculations refinementMar 08, 2024
- Week 9 Status: Ores extractionMar 01, 2024
- Week 8 Update: Researches tree and more animations!Feb 23, 2024
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