Week 2 Update: City production overview, buffs and bugfixes!
ReSurfaced » Devlog
Version 1.2.0 is focused on better city control and buffs system. I want to add a way to control production speed, and logistic center does first small step towards this direction. Now you can see how much of the resource is produced or consumed by production buildings (excluding researches and houses). Also I’ve enabled first time-based buff (click power modifier) in a form of a purple tea. New game is required, old saves will not work properly.
Changelog:
Gameplay:
- Significantly improved objects colliders.
- Added logistic center building (shows max production and consumption values).
- Added purple tea (made of purple flower petals) that provides temporary x2 click mupliplier.
- Added terraformer table with turf recipes.
- Added stone road turf (1.1 speed multiplier).
- Fixed dropping food item on ground will break it.
- Fixed bulk plants missing translations.
- Fixed grown white flowers bulk is invalid object.
- Fixed drop of edible, durable and equippable item on ground will corrupt save slot.
- Changed overweight movement penalty from cubic to linear.
- Increased overweight limit from 20% to 25%.
- Various tweaks and bugfixes.
UI:
- Added active buffs display to status menu.
- Updated sprites of city halls and brick quarry.
- Changed sprite of farmer’s building.
- Added ability to add marker at current player’s position.
- Changed marker’s name click to player movement.
- Added separate button to change marker’s icon.
- Added 4 new marker icons.
- Replaced crafting and building buttons error popups modals with popup text.
Internal changes:
- [Mobile] Fixed game is trying to load PC-based settings and does not load.
- Moved recipes parameters from C# code to csv.
- Split buildings atlas into epoch-based atlases.
- Added buffs support for edible items.
Known bugs:
- [PC] Sometimes text might be truncated in borderless/fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624). Once it will be fixed in engine, it will be automatically fixed in game.
- In rare cases removed objects can block buildings. Quit to menu and loading back frees place. I’m working on it.
Files
Windows_ReSurfaced_v1_2_0.zip 78 MB
Jan 12, 2024
ReSurfaced_v1_2_0.apk 66 MB
Jan 12, 2024
Linux_ReSurfaced_v1_2_0.zip 75 MB
Jan 12, 2024
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | Canceled |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary breakApr 26, 2024
- Week 16 Status: Retrospective #1Apr 19, 2024
- Week 15 Update: Quarries refinement!Apr 12, 2024
- Week 14 Status: Polishing thingsApr 05, 2024
- Week 13 Update: Quarries overhaul!Mar 29, 2024
- Week 12 Status: Quarries status and next updateMar 22, 2024
- Week 11 Status: Replacing the internalsMar 15, 2024
- Week 10 Status: City's calculations refinementMar 08, 2024
- Week 9 Status: Ores extractionMar 01, 2024
- Week 8 Update: Researches tree and more animations!Feb 23, 2024
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