Week 1 Update: Bunch of QoL and side content!
ReSurfaced » Devlog
Version 1.1.0 is focused on quality of life changes and side content expansion based on initial feedback. This update does not contain any story or epochs-based updates. New game is required, old saves will not load or game will not work properly.
Changelog:
Gameplay:
- Added florist table to craft items from plants.
- Moved all plant-related recipes from “hands” category to “florist table”.
- Replaced “Flowers” resource with separate flowers petals.
- Added stone and iron sickle (faster plants harvest).
- Added cotton and leather gloves (faster flowers and berries harvest).
- Added wooden dryer.
- Added leather.
- Added leather backpack.
- Added small animal trap.
- Added animal skin to animal’s drop.
- Added iron pickaxe, axe and shovel.
- Added flour and bread recipes.
- Added bulk plants recipes.
- Added gardener building (collects vegetables).
- Added forages building (collects berries).
- Added florist building (collects white flowers petals).
- Changed building process to use items weight instead of items count.
- Changed default city’s builders power from 0.1 to 0.6.
- Moved survival basics quests to separate quests line.
- Tweaked researches, objects and buildings values.
UI:
- [PC] Changed camera movement controls. Now right mouse is used to drag, and you can also move camera by moving cursor to the screen border.
- [PC] Last camera mode is now saved during game save.
- Reworked university menu to display unlocked recipes, buildings and researches.
- Changed crafting menus to display all available recipes like city hall or university menus does.
- Fixed escape button does not close building/demolition/ownership menus.
- Fixed multiple popups can overlap or linger between similar menus.
- Removed keys blacklist (now any key can be bound).
- Added keybind for debug console.
Internal changes:
- Moved objects parameters from C# code to csv.
- Replaced foundations translations with buildings.
- Fixed console is not scrolled automatically.
- Disabled console for mobile devices.
- Implemented chunks loading queue.
- Removed unused code/scenes.
Known bugs:
- [PC] Sometimes text might be truncated in borderless/fullscreen mode. This is engine-related bug (https://github.com/godotengine/godot/issues/81624). Once it will be fixed in engine, it will be automatically fixed in game.
- Some objects have bad colliders, so you need to step inside to enter.
Files
Windows_ReSurfaced_v1_1_0.zip 78 MB
Jan 05, 2024
ReSurfaced_v1_1_0.apk 65 MB
Jan 05, 2024
Linux_ReSurfaced_v1_1_0.zip 75 MB
Jan 05, 2024
Get ReSurfaced
ReSurfaced
Sandbox with survival/city building/clicker elements
Status | Canceled |
Author | AlexTheRegent |
Genre | Strategy, Survival |
Tags | 2D, City Builder, Clicker, Exploration, Godot, Idle, Open World, Top-Down |
Languages | English |
More posts
- Week 17 Status: Temporary breakApr 26, 2024
- Week 16 Status: Retrospective #1Apr 19, 2024
- Week 15 Update: Quarries refinement!Apr 12, 2024
- Week 14 Status: Polishing thingsApr 05, 2024
- Week 13 Update: Quarries overhaul!Mar 29, 2024
- Week 12 Status: Quarries status and next updateMar 22, 2024
- Week 11 Status: Replacing the internalsMar 15, 2024
- Week 10 Status: City's calculations refinementMar 08, 2024
- Week 9 Status: Ores extractionMar 01, 2024
- Week 8 Update: Researches tree and more animations!Feb 23, 2024
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